Tag: patch

  • Emberlight October Content Update Patch Notes

    Emberlight October Content Update Patch Notes

    The development team has made the following changes to the game in our October Content Patch Update. This patch is scheduled for release later today.

    Please read the changes below.

    • Ember Maiden class has been added to the game.
    • Turns that would hang on certain situations with summoning units that would cause the run to be abandoned has been fixed
    • The camera position has been moved back to allow us to increase the detail of each map.
    • All maps have been overhauled or updated due to the new camera settings.
    • All units have been spaced out to provide more variety in their sizes. Bosses are much larger than a regular character.
    • New character portraits have been added to the game for selecting quests and characters prior to launching the game.
    • The loading process for the game has been split up to speed up the game. A loading bar will show the progress when starting the game.
    • Forest and Sewer themes added to the game.
    • The first and second levels will randomly select from different themes. The first level uses either forest or ruins, and the second level uses caves or sewers.
    • You can now suspend a run and continue it at a later date.
    • An ability button was added to the game where you can move your skills around your characters at any time.

    Any issues with the patch please report them to us on our discord server.

     

  • Updated Patch Notes for August 30

    Updated Patch Notes for August 30

    The development team has made more improvements to the game. Read the updated changes in the patch notes for changeset 1.0831 below.

    • Resolved issue where “Share A Pint” achievement wasn’t being fired off due to a corner case not handled.
    • Additional safety checks added when getting all party members or enemies, and getting a random party member or enemy, to hopefully resolve Blaze Knight getting stuck. This also removes two while loops that could potentially stall the game.
    • Summoned units with “shared drain” now properly give the drain heal to the party instead of enemies.
    • Shared drain now in ability tooltips. Applies to Necromantic Heal and Necromantic Aura where the drain heal is applied to allies.
    • Ability bar now shows a “full cooldown” on any arcane and psionic abilities when the unit is silenced.
    • While previously the buttons would do nothing if clicked when an ability was not ready, buttons are now non-interactable when the ability is not ready. This includes Fury abilities.
    • Resolved issue where “Jump to me” button in daily challenge did not work properly.
    • Resolved issues with moving left/right in leaderboard with the recent back-end changes.
    • Adjusted gambling chances to win to 40%/35%/30% based on amount waged. Will continue to adjust from recent feedback.
    • Props now have a range for chance to fire off versus one set value. This was in response to feedback where graves would spawn a skeleton every click. All props now roll a chance value based on the prop template’s min and max, and then test against it per use.
    • Updated all ability and trait icons.

    Join our popular Discord Community Server at www.discord.gg/quarteronion to discuss Emberlight.

     

     

     

  • Updated Patch Notes for August 26 – Steam Achievements Added

    Updated Patch Notes for August 26 – Steam Achievements Added

    The development team has made the following changes and updates to the game in the latest Changeset 826 update.  Steam Achievements are now live! Earn 49 new badges for your steam profile with these new achievements.

    • Updated the ground on surface and caves to help with feedback where the characters blend too much due to similar color scheme
    • Adjusted the quest screen tutorial to help with some confusion on quest selection
    • Added a tutorial in-game for purity mode explaining what it does when active
    • Added cloud saving of corruption points, corruption levels, and all corrupted bosses. This is paired to whichever platform you’re currently logged into (Steam has highest priority, and Discord is secondary). Bonus points if you have the same display/username between Steam and Discord as it will use the same backend. This is also the same system that determines name on top left of main menu.
    • Updated leaderboard system to now show “today’s leaderboard” which clears when challenge resets, and “lifetime leaderboard” which shows highest score. This also uses new backend with cloud saving which unfortunately wiped out all lifetime scores to date.
    • Updated trap room effect due to graphical artifacts and performance issues
    • Removed light around treasure in treasure room
    • Resolved issue where, with the game log turned off, it’d flash on and off in rooms as messages were passed to it
    • Resolved issue where, with purity mode, if you exhausted all corrupted bosses in pool, you could still select a corruption quest and crash in boss room
    • Gambling chance now 50/50 (originally 70% chance to lose). 10% chance for jackpot stays the same
    • Added wolf/werewolf hurt and die sounds
    • Updated sounds for critters (especially rats which made everyone’s ears bleed)
    • All units now have variance in their stats and health instead of just the level’s base balancing amounts
    • Voice now has its own sound category in options
    • Achievements added to the game. Currently only in Steam. Eventually will show in the encyclopedia.
    • Rooms with doors now properly highlight both the frame and door when hovered

    Join our popular Discord Community Server at www.discord.gg/quarteronion to discuss Emberlight.

     

     

  • Updated Patch Notes for August 21

    Updated Patch Notes for August 21

    The development team has made the following changes and updates to the game in the latest Changeset 825 update.

    • Resolved issue where diminishing returns/hard cap on crowd control was not working properly. It now properly recognizes dimishing returns (there is a test per attempt to use) along with a hard cap (after 10 full uses in a room, CC will not work). This should help with a few encounters that overloaded CC (wolves and werewolf encounters, critter encounter with 3 rats, and Ratman miniboss) as well as corruption fight with CC-heavy party members.
    • Raised floaty text above the status effects area. It will also raise higher with many status effects.
    • Resolved issue where the Blaze Knight, when having multiple turns in succession, didn’t rotate back to starting rotation in between turns. This was fixed before launch, but accidentally commented out in a recent update.
    • Leaderboard numbers now start at 1 position as opposed to 0.
    • Added roadmap image as a clickable button to bottom left of main menu. This opens browser to the State of the Game article for details on the future of Emberlight.

    Join our popular Discord Community Server at www.discord.gg/quarteronion to discuss Emberlight.

     

  • Updated Patch Notes for August 19

    Updated Patch Notes for August 19

    We just made updates, changes, and some fixes in the latest build for Emberlight in Changeset 821. Please read about the new purity mode for those wishing for a “good ending” in options as well as the other updates to the game.

    • Rebuilt quest screen to help resolve confusion in determining which quest was selected and how long the quest will last
    • Fixed a few grammar and spelling errors
    • Resolved issue where the persistent corruption bars did not properly update the bar portion
    • Resolved issue where the windowed option was flipped
    • Unit portraits (in abilities window, town portal, and above units on screen) now show stats window when hovering over
    • Traits have all been shifted as status effects to make them more apparent. We’ll see how this plays out in later levels where many more status effects are applied and whether we’ll need to present the traits differently.
    • Various tweaks to the tutorial messages to align to recent changes
    •  Pushed the updated options window
    • Quest window now defaults to highest accessible quest. It can still be cycled.
    • Updated method for hovering over unit portraits as it was occasionally flipping the toggle
    • Resolved issue where somehow clicking through tutorial windows in quest and party screens allowed the back button to be hit leaving the tutorial window up indefinitely.
    • With traits now in status effects, reduced size of each icon to be 6 wide to handle traits, drinks, and any active status effects.

    Purity Run Explained

    • When defeating the final boss, if none of the party members received any corruption (relying solely on town portal abilities), the corruption fight is skipped and a different ending is earned. No corrupted boss is created. This was in response to feedback requesting a “good” ending.
    • Is Purity Run added to options menu. When set, if any party members have 0 corruption but a corruption fight must happen due to another member having corruption, the system will pick a 0 corrupted party member in the fight. This was in response to feedback requesting a “good” ending.
    • If at least one corruption fight occurs, but the survivors are not corrupted, the second ending is earned. No corrupted boss is created. This was in response to feedback requesting a “good” ending.

     


     

  • Updated Patch Notes for August 16

    Updated Patch Notes for August 16

    Thank you everyone for supporting Emberlight. Here is a list of things we added or changed based on the community’s suggestions.

    Here are the highlights

    • How to play removed from encyclopedia due to tutorial system ingame. Defaults to locations tab.
    • Resolved the abilities and town portal windows still having the rare case of an icon being stuck on the screen
    • For effects with absorb and mirror image which stay active until used up, duration now goes down to 0 versus negative before
    • Adjustments made to better support multi-monitor setups
    • Added Windowed mode back into options. Seems stable, but we’ll need more testing to be 100% (Need to check the box then uncheck it to enable. Will be adjusted in next update)
    • Finally, maybe, hopefully resolved the rare wander creature bug
    • Tweaks to order of operations when handling death to see if this resolves the rare bug where sometimes an enemy is at 0hp and yet doesn’t die with the turn system getting stuck
    • Potions now function the way they worked before where multiple can be used in a cleared room
    • Tooltips for potions button are now always active to show potion amount regardless of situation or if there’s 0
    • Game log can now be disabled in the options menu if you find it intrusive

    If you have any more suggestions, feeling chatty, or need support, simply join our community on Discord to speak with us.

    — Quarter Onion Games


     

  • Updated Patch Notes for August 9 (Ready for Launch)

    Updated Patch Notes for August 9 (Ready for Launch)

    Emberlight is now ready to release on both Steam and Discord on August 13th.  We made the following tweaks to the game in the latest patch build .818.

    • Tweaked quest selection tutorial due to recent feedback to be more explicit in how the window works.
    • Tweaked the entrance room tutorial that pops up to have a quick tip on navigation as folks have gotten stuck on this in multiple streams/videos. The tutorial for navigation still gets added as well.
    • Locked quests on the quest window now are grayed out but still allow tooltips (to show corruption level to unlock) and cycling through them.
    • Added Steamworks fully to launch build. Will eventually support achievements and cloud saves. For now, it will grab the display name to show in top left (previously either randomized a name or grabbed the Discord display name).
    • Debug mode has been disabled for launch build.
    • Adjustments to game UI to ensure that no input can happen during either an enemy’s turn, or with a party member that is charmed, confused, or stunned. Still working to fix the character getting stuck that occasionally happens.
    • Adjusted damage shield tooltip text to say that it reflects damage back onto attacker.
    • Adjusted reflect tooltip text to say it reflects all abilities back onto attacker.

    Join our popular Discord Community Server at www.discord.gg/quarteronion to discuss Emberlight. We are ready for launch!

     

  • Updated Patch Notes for August 1 (Launch Candidate)

    Updated Patch Notes for August 1 (Launch Candidate)

    The development team has made the following changes and updates to the game in the latest changeset 814 update. This build is the launch candidate for release on August 13th.

    • Combat log pop in/pop out effect was not ideal. Now just appears/disappears
    • Targeting should now definitely be probably fixed, maybe – Tab to cycle targets is working again
    • Encounter wasn’t working like AoE for mirror image negation and is fixed
    • Looks like subclasses were hooked to the wrong characters on party select for 0 and 1 slots and is now fixed
    • If all party members die in corruption fight, the game should now properly end with no corrupted boss
    • Investigated characters instantly dying when resurrected and added some safety checks
    • Investigated confused characters getting stuck and added some safety checks to ensure input cannot happen
    • Settings now saved on EndOfRun and PartyDead screens to save out corruption
    • Investigated how options menu works as it still has issues. Checked through save/load routines as we were only applying the volume at load but ignoring the mutes if they were saved. Also potentially resolved issues in the resolution setup as we’re showing resolutions not even supported by the game (should only be 16:9 and 16:10)
    • Tooltips only showed properly on 1920 x 1080. They now stay within the screen space for all supported resolutions
    • Fixed debug scores in daily challenge (I do not have 90000 points anymore, and the two debug test players are removed)
    • Added text next to the corruption bars on EndOfRun and PartyDead to show amount for what was earned in that run
    • Targeting in tooltips now explains what it does as a first pass to explaining special cases
    • Switched back to centered combat log text
    • Colorized chat log messages similar to floaty text
    • Adjusted unit bar to support 3 wide status effects, and 2 rows above. This resolves some issues where too many effects flowed over the turn bar, but can present an issue where many effects go under the learned abilities bar in some encounters
    • Continued investigation of icons used in ability and town portal windows, and added some more safety checks
    • As a first pass on crowd control having a diminishing return, rooms now have a defined cap for amount of crowd control used (either side) before all units become immune. This will eventually expand to be more diminishing returns, but the value is high enough to still make it useful per encounter
    • Exiting a run brings the player to the party death screen and applies the usual score corruption gain. This also provides an out if a player is stuck in a never ending corruption fight
    • Reintroduced credits page in main menu
    • Removed lore temporarily from game
    • Add voices for gambling hall, tavern, and town portal when entering and purchasing something
    • Updated a handful of shop-based texts for grammar issues
    • Fixed positioning of earned corruption at bottom of end of run and party dead as it was too close to edge
    • Disabled party dead sound in when closing the party dead screen so it doesn’t continue playing on main menu
    • Theme ambience was never disabled when going to main menu and now shuts off properly
    • Removed extra line at the bottom of challenge modifiers and difficulty tooltips

    The team is really excited as we are preparing to launch the game on August 13th.  Our community continues to be awesome as they provide the necessary feedback  enabling us to launch a quality game in Emberlight.  We listened to everyone opinions and did our best to incorporate your ideas in the game. Thank you for supporting us!

    Join our popular Discord Community Server at www.discord.gg/quarteronion to discuss Emberlight. We want your feedback!

     

  • Updated Patch Notes for July 25

    Updated Patch Notes for July 25

    The development team has made the following changes and updates to the game in the latest changeset 813 update.

    • Persistent corruption now has a base amount earned per run on top of the amount of corruption each character has. It is 1% of the final score. This also applies on party death (but does not add corruption from characters)
    •  Party dead screen now also contains the corruption bar
    • Resurrect cost now locked at 1000 gold
    • Corruption fight code has been rebuilt from the ground up to hopefully resolve the issues some folks have been running into (fingers crossed)
    • Added tutorial for using abilities outside combat and that turns aren’t used up until combat begins
    • Potentially resolved difficulty tooltip and the daily challenge tooltips having issues showing up
    • IsUndead should work the same as ConstantDrain now where it will drain even on normal damaging abilities
    • Targeting code has been rebuilt from the ground to hopefully resolve the issues with targeting (more fingers crossed)
    • Town portal/town screens updated to be same size as quest/party select screens
    • Updated visuals on tavern and gambling hall
    • Added tutorial showing that difficulty is tooltip at top. Separate tutorial for daily challenge.
    • Added tutorial for persistent corruption earned at corruption fight
    • Added tutorial for targeting methods
    • Added tutorial for duplicate abilities
    • Added tutorial for stats and what they do
    • Added tutorial for how to learn abilities including general chance per enemy use
    • Added tutorial for summons, how they work, and how you can learn their abilities like an enemy
    • Added tutorial for stats added by abilities and function as stats
    • Added tutorial for trait mastery
    • Added tutorial about stats window in abilities and town portal windows
    • Added more details to any multiplier effects to show the amount gained
    • UnitSkillState should lock position like die state (resolves issue with Slime and a few others who moved during skill usage)
    • Corruption amount now shown as an entry in log
    • Changed abilities header to learned abilities
    • Updated tutorials at beginning to show new button names
    • All tutorial had their descriptions updated as required
    • Disabled temple in town
    • Town and town portal now show amount of potions in shop
    • Shops have new inventory and new tutorials are lines shown in top center of screen which fade away to provide more emphasis to these events
    • Turn bar is sent to top of UI so that status effects go behind it (temporary fix until status effects adjusted)
    • Learned ability window is sent to top of UI so that status effects go behind it (temporary fix until status effects adjusted)
    • Combat log fades away after 10 seconds from receiving message
    • Darkened the combat log background
    • Left aligned the text messages in combat log and shifted it over to the left more to add more space without some lines requiring two lines.
    • Captured all icons created/added when dragging abilities in abilities and town portal and made sure they are cleaned up in rare cases where they don’t hook to a slot when the screen disappears (temporary fix until the rare case is identified and resolved)
    • Shifted headers for modal windows to top left like main menu for consistency
    • Added latest Steamwork.net to begin setting up cloud saving

    Join our popular Discord Community Server at www.discord.gg/quarteronion to discuss Emberlight.

     

  • Updated Patch Notes for July 22

    Updated Patch Notes for July 22

    The development team has made the following changes and updates to the game in the latest Changeset 812 update.

    • Updated text for levels, quests, rooms, and units. See the encyclopedia for details as well as map ingame.
    • Added descriptions for the 6 subclasses.
    • Updated text for corruption fight, corrupted boss, and end of run text.
    • Renamed Beholder to Watcher
    • Renamed Mage Ghost to Spectre
    • Renamed Mouse Man to Ratman
    • Renamed Orc Commander to Patriarch
    • Resolved issue where applying damage via debug keys or daily challenge modifiers like Deadline could be circumvented via current effects. They now apply immediately before any calculations.
    • Deadline now only applies up to quest complete (defeating final boss). It will not apply during corruption fight or any exploration after.
    • Difficulty now shows as an icon underneath score at top. You can highlight the tooltip showing current difficulty’s effects.
    • Difficulty is added as a fourth icon during daily challenges as the difficulty is also locked in during a challenge run (cannot be changed in options)
    • Combat log shifted to bottom left and taller to provide more log messages
    • Tutorial shifted to top left and setup same as learned abilities (top right) to stand out
    • Various tutorials are updated and include proper icons
    • Added tutorials also notify in the combat log
    • Room icons have been updated
    • Hotkeys shown in tooltips for buttons on bottom except abilities (which have hotkey on the icon itself)
    • Current build shown at bottom right on game interface (will help with last bit of testing)
    • Descriptions expanded on various status effects to give more details as to what they do (such as Charm and Confuse)
    • Resolved issue where drinks were not shifting the cost to the next line
    • Persistent corruption bar added to party select and end of run windows.
    • Various QoL tweaks of all windows
    • Tutorial windows for the initial screens is now shifted to left side of quest, party, and town to allow interaction while its up.
    • Power level upgrading in town portal is now cheaper
    • Unit idle animation is now at normal speed to resolve feedback about units dancing. All other speeds stay the same.
    • Resolved issues with the various volume sliders and mute buttons that were not functioning properly.
    • Stats window can be opened while in abilities and town portal
    • Resolved issues where a bold setting for text was causing it to be blurry in lower resolutions
    • Added icons back in within encyclopedia for most categories
    • Encyclopedia presentation improved (still a WIP for the complete visual shift)

    Join our popular Discord Community Server at www.discord.gg/quarteronion to discuss Emberlight.