The development team has made the following changes and updates to the game in the latest changeset 813 update.

  • Persistent corruption now has a base amount earned per run on top of the amount of corruption each character has. It is 1% of the final score. This also applies on party death (but does not add corruption from characters)
  • ¬†Party dead screen now also contains the corruption bar
  • Resurrect cost now locked at 1000 gold
  • Corruption fight code has been rebuilt from the ground up to hopefully resolve the issues some folks have been running into (fingers crossed)
  • Added tutorial for using abilities outside combat and that turns aren’t used up until combat begins
  • Potentially resolved difficulty tooltip and the daily challenge tooltips having issues showing up
  • IsUndead should work the same as ConstantDrain now where it will drain even on normal damaging abilities
  • Targeting code has been rebuilt from the ground to hopefully resolve the issues with targeting (more fingers crossed)
  • Town portal/town screens updated to be same size as quest/party select screens
  • Updated visuals on tavern and gambling hall
  • Added tutorial showing that difficulty is tooltip at top. Separate tutorial for daily challenge.
  • Added tutorial for persistent corruption earned at corruption fight
  • Added tutorial for targeting methods
  • Added tutorial for duplicate abilities
  • Added tutorial for stats and what they do
  • Added tutorial for how to learn abilities including general chance per enemy use
  • Added tutorial for summons, how they work, and how you can learn their abilities like an enemy
  • Added tutorial for stats added by abilities and function as stats
  • Added tutorial for trait mastery
  • Added tutorial about stats window in abilities and town portal windows
  • Added more details to any multiplier effects to show the amount gained
  • UnitSkillState should lock position like die state (resolves issue with Slime and a few others who moved during skill usage)
  • Corruption amount now shown as an entry in log
  • Changed abilities header to learned abilities
  • Updated tutorials at beginning to show new button names
  • All tutorial had their descriptions updated as required
  • Disabled temple in town
  • Town and town portal now show amount of potions in shop
  • Shops have new inventory and new tutorials are lines shown in top center of screen which fade away to provide more emphasis to these events
  • Turn bar is sent to top of UI so that status effects go behind it (temporary fix until status effects adjusted)
  • Learned ability window is sent to top of UI so that status effects go behind it (temporary fix until status effects adjusted)
  • Combat log fades away after 10 seconds from receiving message
  • Darkened the combat log background
  • Left aligned the text messages in combat log and shifted it over to the left more to add more space without some lines requiring two lines.
  • Captured all icons created/added when dragging abilities in abilities and town portal and made sure they are cleaned up in rare cases where they don’t hook to a slot when the screen disappears (temporary fix until the rare case is identified and resolved)
  • Shifted headers for modal windows to top left like main menu for consistency
  • Added latest Steamwork.net to begin setting up cloud saving

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