Author: QuarterOnion

  • Happy Birthday Emberlight Again!

    Happy Birthday Emberlight Again!

    Quarter Onion Games is celebrating the second birthday of  Emberlight this week.

    Emberlight is on sale at an 80% off discount during our anniversary on all digital storefronts for just $1.99. We invite everyone to support our studio and purchase our game on Steam and Xsolla.

    Emberlight was the first game we released as a company. We are thankful for our supporters and fans who continue to play this unpredictable game.

    Join us on our Discord channel to participate in our community and learn what is coming next in Emberlight.

  • Emberlight – End of May Sale!

    Emberlight – End of May Sale!

    Emberlight is on sale on Steam and our other outlets for $2.99! That’s a 70% off savings for the game.

    Emberlight is a true roguelite dungeon crawler, set in a world where the Gods have given you a great gift – and a great curse. Explore procedurally generated dungeons as a Knight of the Ember Order. Conquer the quests set out before your party, and uncover the lore of the land.

  • Emberlight Thanksgiving Sale!

    Emberlight Thanksgiving Sale!

    Emberlight is on sale for $4.99!  We invite everyone to support our studio and purchase our game on Steam, Xsolla, and Itch.io.  It is not too late to discover a great game!

     

     

     

     

     

     

     

     

  • Emberlight Anniversary Sale this Week!

    Emberlight Anniversary Sale this Week!

    Quarter Onion Games is celebrating the first anniversary of Emberlight this week.

    Emberlight will be on sale with a 67% off discount during our anniversary on all digital storefronts. We invite everyone to support our studio and purchase our game on Steam, Xsolla, and Itch.io.

    Emberlight was the first game we released as a company. We are thankful for our supporters who continue to play the game regularly and we appreciate all the fan input we received this past year. Our studio has given out over a million copies of the game in various fundraisers and giveaways to support charities during these tough times.

    Join us on our Discord channel to participate in our community and learn what is coming next in Emberlight.

  • Updated Patch Notes for July 25

    Updated Patch Notes for July 25

    The development team has made the following changes and updates to the game in the latest changeset 813 update.

    • Persistent corruption now has a base amount earned per run on top of the amount of corruption each character has. It is 1% of the final score. This also applies on party death (but does not add corruption from characters)
    •  Party dead screen now also contains the corruption bar
    • Resurrect cost now locked at 1000 gold
    • Corruption fight code has been rebuilt from the ground up to hopefully resolve the issues some folks have been running into (fingers crossed)
    • Added tutorial for using abilities outside combat and that turns aren’t used up until combat begins
    • Potentially resolved difficulty tooltip and the daily challenge tooltips having issues showing up
    • IsUndead should work the same as ConstantDrain now where it will drain even on normal damaging abilities
    • Targeting code has been rebuilt from the ground to hopefully resolve the issues with targeting (more fingers crossed)
    • Town portal/town screens updated to be same size as quest/party select screens
    • Updated visuals on tavern and gambling hall
    • Added tutorial showing that difficulty is tooltip at top. Separate tutorial for daily challenge.
    • Added tutorial for persistent corruption earned at corruption fight
    • Added tutorial for targeting methods
    • Added tutorial for duplicate abilities
    • Added tutorial for stats and what they do
    • Added tutorial for how to learn abilities including general chance per enemy use
    • Added tutorial for summons, how they work, and how you can learn their abilities like an enemy
    • Added tutorial for stats added by abilities and function as stats
    • Added tutorial for trait mastery
    • Added tutorial about stats window in abilities and town portal windows
    • Added more details to any multiplier effects to show the amount gained
    • UnitSkillState should lock position like die state (resolves issue with Slime and a few others who moved during skill usage)
    • Corruption amount now shown as an entry in log
    • Changed abilities header to learned abilities
    • Updated tutorials at beginning to show new button names
    • All tutorial had their descriptions updated as required
    • Disabled temple in town
    • Town and town portal now show amount of potions in shop
    • Shops have new inventory and new tutorials are lines shown in top center of screen which fade away to provide more emphasis to these events
    • Turn bar is sent to top of UI so that status effects go behind it (temporary fix until status effects adjusted)
    • Learned ability window is sent to top of UI so that status effects go behind it (temporary fix until status effects adjusted)
    • Combat log fades away after 10 seconds from receiving message
    • Darkened the combat log background
    • Left aligned the text messages in combat log and shifted it over to the left more to add more space without some lines requiring two lines.
    • Captured all icons created/added when dragging abilities in abilities and town portal and made sure they are cleaned up in rare cases where they don’t hook to a slot when the screen disappears (temporary fix until the rare case is identified and resolved)
    • Shifted headers for modal windows to top left like main menu for consistency
    • Added latest Steamwork.net to begin setting up cloud saving

    Join our popular Discord Community Server at www.discord.gg/quarteronion to discuss Emberlight.

     

  • Updated Patch Notes for July 22

    Updated Patch Notes for July 22

    The development team has made the following changes and updates to the game in the latest Changeset 812 update.

    • Updated text for levels, quests, rooms, and units. See the encyclopedia for details as well as map ingame.
    • Added descriptions for the 6 subclasses.
    • Updated text for corruption fight, corrupted boss, and end of run text.
    • Renamed Beholder to Watcher
    • Renamed Mage Ghost to Spectre
    • Renamed Mouse Man to Ratman
    • Renamed Orc Commander to Patriarch
    • Resolved issue where applying damage via debug keys or daily challenge modifiers like Deadline could be circumvented via current effects. They now apply immediately before any calculations.
    • Deadline now only applies up to quest complete (defeating final boss). It will not apply during corruption fight or any exploration after.
    • Difficulty now shows as an icon underneath score at top. You can highlight the tooltip showing current difficulty’s effects.
    • Difficulty is added as a fourth icon during daily challenges as the difficulty is also locked in during a challenge run (cannot be changed in options)
    • Combat log shifted to bottom left and taller to provide more log messages
    • Tutorial shifted to top left and setup same as learned abilities (top right) to stand out
    • Various tutorials are updated and include proper icons
    • Added tutorials also notify in the combat log
    • Room icons have been updated
    • Hotkeys shown in tooltips for buttons on bottom except abilities (which have hotkey on the icon itself)
    • Current build shown at bottom right on game interface (will help with last bit of testing)
    • Descriptions expanded on various status effects to give more details as to what they do (such as Charm and Confuse)
    • Resolved issue where drinks were not shifting the cost to the next line
    • Persistent corruption bar added to party select and end of run windows.
    • Various QoL tweaks of all windows
    • Tutorial windows for the initial screens is now shifted to left side of quest, party, and town to allow interaction while its up.
    • Power level upgrading in town portal is now cheaper
    • Unit idle animation is now at normal speed to resolve feedback about units dancing. All other speeds stay the same.
    • Resolved issues with the various volume sliders and mute buttons that were not functioning properly.
    • Stats window can be opened while in abilities and town portal
    • Resolved issues where a bold setting for text was causing it to be blurry in lower resolutions
    • Added icons back in within encyclopedia for most categories
    • Encyclopedia presentation improved (still a WIP for the complete visual shift)

    Join our popular Discord Community Server at www.discord.gg/quarteronion to discuss Emberlight.

     

  • Updated Patch Notes for July 9

    Updated Patch Notes for July 9

    The development team has made the following changes and updates to the game in the latest update.

    • While somehow the corruption fight did allow the game to not crash if all party members died in rare cases (such as damage shield or encounter wide attacks), an additional condition has been added to allow the system to pull from dead party members to add as a corrupted boss.
    • Resolved issue where death penalty in score was applied during corruption fight.
    • Resolved issue where the highest corrupted party member was not always selected due to a minor issue in code checks.
    • Constrained health to 0 or some positive number.
    • Constrained max health to 0 or some positive number.
    • Resolved issue where changing max health was either using the proper function or directly affecting the stat. Now all uses function and should have same results every usage.
    • Traits will now show when earned/removed in the top left log.
    • Resolved issue where “proportional to fury” abilities did not show full tooltip.
    • Summons are now affected by power level. They use the same formulas for individual stat increases and max health as normal effects do to empower the summoned unit.
    • Added ambient sound to each level (WIP).
    • Resolved issue where the entrances/exits in later levels would be hard to click due to their positioning behind the interface. Switched all exits to the same as surface, and entrances as the same as caves.
    • Blinded sight modifier now has a 50% chance to spawn Ember Shards per room versus previous 25%.
    • On first load of Emberlight, difficulty now defaults to Normal instead of Easy.
    • Resolved issue where certain effects had attached SFX that would not shut off as they weren’t hooked into Emberlight’s audio controller.
    • Resolved issue where floating text above units during attacks would get massively delayed in larger attacks. The text was shifted over to each unit to manage its own text versus the game UI doing everything. There may still be small delays until the optimal amount of text slots are found, but nothing as bad as before
    • Shrines now only offer positive effects.
    • Temples now offer random effects but have a much higher chance of providing an ability.
    • Ember shard chance for a miniboss ability slightly increased.
    • Graves no longer have a small chance to provide a negative effect as the Skeleton spawn is negative enough. Spawn chance increased to 100%.
    • Disabled animation on chests in trap and treasure rooms.
    • Map now once again properly opens with current room focused. Additional updates to back-end map generation to be more efficient with the isometric change. Current room identifier also a bit more prominent.
    • When all props in a room have been interacted with, non combat rooms now show the cleared icon. The only exceptions are the town portal, gambling hall, and tavern.
    • Resolved issue where humanoid “props” like the dealers and innkeepers would not properly highlight with mouse over.
    • Resolved issue where some text lines would fade away and others would not. Text stays on at all times. Will potentially have the log fade out in future when not receiving new text but it’d be too few and far between to really bother.
    • Due to a multitude of issues with how much space moveable doors take, doors do not open or close anymore. This also resolves an issue with doors blocking props and units when open causing issues with interaction.
    • Resolved issue where certain units had animations that moved them which could cause issues like clipping with terrain, or with necromancers where each cast of an ability would eventually move them outside the room.
    • Potentially resolved the targeting issues with smaller units. Its still somewhat messy at times without a complete rewrite of targeting to not use base Unity events.

     
    Join our popular Discord Community Server at www.discord.gg/quarteronion to discuss Emberlight.

  • Updated Patch Notes for July 2

    Updated Patch Notes for July 2

    The development team has made the following changes and updates to the game in the latest update.

    • Traits which add a long running change to a character now show on status effects above that character. This now includes status protect, constant drain, regeneration, trait absorb, and undead. All other traits will still be in the stats window.
    • Fixed issue with “Blinded Sight” daily modifier where even the Ember Shards would not provide an ability as per the modifier’s description.  Options menu now contains all current hotkeys.
    • Extended the welcome message at top left of main menu for longer names to fit without a new line.
    • Added transparent gray background to all menu windows.
    • Testing a new replacement font. Will require interface adjustments to realign.
    • Resolved issue where armor increasing abilities did not show the proper value in UI.
    • Resolved issue where max health increases did not apply health increase as well.
    • Resolved issue where negative stat effects could never be applied to any unit due to the way the checks were made when modifying the stat.
    • Power level is now randomized on learned and purchasable abilities. The randomization is determined via the ability’s tier. Power level directly affects most effect output and shows on tooltips. Currently power level does not affect pure status effects and summons. System is very WIP.
    • Resolved issue where due to the way traits setup tool-tips, it was causing an error with the recent random power level system.
    • Damage shields now reflect a percentage of incoming damage back at attacker making them more useful. Unlike reflect, damage still gets through though. It functions as a poor man’s reflect for damage only whereas reflect is 100% any effect.
    • Added button to allow exiting the map. M key still also works to toggle.
    • Increased size of font on unit bars as the font change made the text too small to read.
    • Added “Learned Abilities” text below the bar shown inside an encounter that updates when abilities are learned.
    • Added slot in top right of quest window showing the currently selected quest as there was confusion as to which quest was going to be set for the run.
    • Resolved a spelling error in the town/town portal.
    • Locked quests still show their icons plus tooltip along with the corruption level required to unlock. They cannot be clicked until unlocked.
    • Visual revamp of the target and turn markers to contrast better on all themes.
    • Melee target restrictions removed.
    • Added welcome pop up window that explains the status of build, directs to “How to play” in encyclopedia for new players, and explains the tutorial system.
    • Added tutorial screens for selecting quest, party, and what can be done in town at the start.
    • Added panel that will hold all in-game tutorial notifications (WIP).

    Anyone without keys that is interested in providing feedback, please visit our keymailer account at https://www.keymailer.co/g/games/80329 to submit a request.

    Join our community on Discord at www.discord.gg/quarteronion to discuss all things Emberlight.