Tag: Emberlight

  • Emberlight – End of May Sale!

    Emberlight – End of May Sale!

    Emberlight is on sale on Steam and our other outlets for $2.99! That’s a 70% off savings for the game.

    Emberlight is a true roguelite dungeon crawler, set in a world where the Gods have given you a great gift – and a great curse. Explore procedurally generated dungeons as a Knight of the Ember Order. Conquer the quests set out before your party, and uncover the lore of the land.

  • Emberlight Anniversary Sale this Week!

    Emberlight Anniversary Sale this Week!

    Quarter Onion Games is celebrating the first anniversary of Emberlight this week.

    Emberlight will be on sale with a 67% off discount during our anniversary on all digital storefronts. We invite everyone to support our studio and purchase our game on Steam, Xsolla, and Itch.io.

    Emberlight was the first game we released as a company. We are thankful for our supporters who continue to play the game regularly and we appreciate all the fan input we received this past year. Our studio has given out over a million copies of the game in various fundraisers and giveaways to support charities during these tough times.

    Join us on our Discord channel to participate in our community and learn what is coming next in Emberlight.

  • Emberlight 2019: In Retrospect – The State of the Game

    Emberlight 2019: In Retrospect – The State of the Game

    As we continue with areas that we are actively looking to improve in the future. There will always be places where we can do better, both working together as a studio, and each person that is a part of this experience. We fail as a studio when we can’t identify where we failed.

    Ongoing Bugs

    Nobody likes bugs, least of all the developers of your favorite games. As games get more complex, bugs will express themselves in new and “exciting” ways, and the team is always looking to resolve them. We’ve had a few rare bugs that continue to elude us, particularly a rare turn bug, and it’s been a tough one to crack.

    For the non-coder type, most of the code of a game tends to interact in some way with everything else. Making changes that may seem benign will suddenly break another system. While some fixed can be straightforward with some elbow grease and focus, others are a lot more complicated, and we’ve built a stronger QA and unit testing process for future projects to help us identify and resolve issues early.

    Game Presentation

    Consistent feedback we received from the community focused on a lack of user feedback within Emberlight. Whether this was confusion within initial menus, or a lack of direction with something as important as navigating the rooms on a level, we needed to do a better job at conveying information to our community. Efforts such as tutorials we’re not enough to properly ease players into the game.

    As a team, we have a major focus in the current project to ensure the user feedback is properly designed out at the start. We can’t assume that a new player will simply get it, and therefore the game needs to provide appropriate direction for a player that needs it. At the same time, we cannot force a player down a lengthy tutorial, so it’s a balancing act that we’ll refine with the demo we’re working on.

    Game Awareness

    While this isn’t directly related to the game development itself, getting awareness for future games is crucial to build our community and push us to continue building quality games for everyone. This was a learning experience for us, and we have new tools in the tool belt for our future projects. Particularly both how to get the game in front of more people, and to ensure that our presentation properly represents the game.

    We had many great reviewers, streamers, and YouTubers play our game and provide feedback on it, and it was a humbling experience to hear everyone’s views on Emberlight. From the reviews we received, we averaged around a 7 out of 10 which is average to us. Nothing less than a 10 out of 10 is good enough, and we have a blueprint on how to achieve that goal.

    If you have purchased the game, please leave a review so the Steam algorithm can index our game properly.

    Our final article will focus on our next project. We’re super excited to finally unveil our recent work, and where we’re going in 2020. Stay tuned!

    Read the first article here.

  • Emberlight 2019: In Retrospect

    Emberlight 2019: In Retrospect

    As we walk into a new decade, the experience of creating and launching a game has given us a lot of insight into how to move forward confident in our abilities as a studio. We’ve grown this past year with Emberlight and our wonderful community with well over a thousand folks that have given us a chance so far but there’s always room to improve. We strive for a 10 outta 10 with our future games, and it starts with self-critiques which we’ll breakdown in a three-parter leading into our new game in production.

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  • Emberlight October Content Update Patch Notes

    Emberlight October Content Update Patch Notes

    The development team has made the following changes to the game in our October Content Patch Update. This patch is scheduled for release later today.

    Please read the changes below.

    • Ember Maiden class has been added to the game.
    • Turns that would hang on certain situations with summoning units that would cause the run to be abandoned has been fixed
    • The camera position has been moved back to allow us to increase the detail of each map.
    • All maps have been overhauled or updated due to the new camera settings.
    • All units have been spaced out to provide more variety in their sizes. Bosses are much larger than a regular character.
    • New character portraits have been added to the game for selecting quests and characters prior to launching the game.
    • The loading process for the game has been split up to speed up the game. A loading bar will show the progress when starting the game.
    • Forest and Sewer themes added to the game.
    • The first and second levels will randomly select from different themes. The first level uses either forest or ruins, and the second level uses caves or sewers.
    • You can now suspend a run and continue it at a later date.
    • An ability button was added to the game where you can move your skills around your characters at any time.

    Any issues with the patch please report them to us on our discord server.

     

  • Emberlight Developer Stream with BoyAzazel68 on 10/4 at 9 PM EDT

    Emberlight Developer Stream with BoyAzazel68 on 10/4 at 9 PM EDT

    Join us on Friday, October 4th at 9 pm EDT, for an Emberlight Developer Stream with BoyAzazel68, on Twitch at https://twitch.tv/boyazazel68. Our Lead Developer, Vaernus, will be offering his commentary as they play the game together on the stream. We plan on giving away game keys to the lucky winners during the stream. We will also be discussing the new and upcoming changes coming to the game, Dungeon Master Mode, Single Player, Co-op, and Multiplayer Mode.

  • Vote Emberlight for Game of the Week

    Vote Emberlight for Game of the Week

    Emberlight has been nominated for the Fan Favourite Game of the Week at the Game Development World Championships. We need everyone in our community to vote for us. Just click on the Vote button under the game graphic to cast your vote for Emberlight on the GDWC 2019 webpage.

    We appreciate everyone in our amazing community that continues to support Emberlight as we work towards the next big update with the inclusion of the story mode, co-op mode, multiplayer mode, and most importantly dungeon master mode. Systems are still being designed and implemented. Look for a post with a preview in the near future.

  • Updated Patch Notes for August 30

    Updated Patch Notes for August 30

    The development team has made more improvements to the game. Read the updated changes in the patch notes for changeset 1.0831 below.

    • Resolved issue where “Share A Pint” achievement wasn’t being fired off due to a corner case not handled.
    • Additional safety checks added when getting all party members or enemies, and getting a random party member or enemy, to hopefully resolve Blaze Knight getting stuck. This also removes two while loops that could potentially stall the game.
    • Summoned units with “shared drain” now properly give the drain heal to the party instead of enemies.
    • Shared drain now in ability tooltips. Applies to Necromantic Heal and Necromantic Aura where the drain heal is applied to allies.
    • Ability bar now shows a “full cooldown” on any arcane and psionic abilities when the unit is silenced.
    • While previously the buttons would do nothing if clicked when an ability was not ready, buttons are now non-interactable when the ability is not ready. This includes Fury abilities.
    • Resolved issue where “Jump to me” button in daily challenge did not work properly.
    • Resolved issues with moving left/right in leaderboard with the recent back-end changes.
    • Adjusted gambling chances to win to 40%/35%/30% based on amount waged. Will continue to adjust from recent feedback.
    • Props now have a range for chance to fire off versus one set value. This was in response to feedback where graves would spawn a skeleton every click. All props now roll a chance value based on the prop template’s min and max, and then test against it per use.
    • Updated all ability and trait icons.

    Join our popular Discord Community Server at www.discord.gg/quarteronion to discuss Emberlight.

     

     

     

  • Emberlight Steam Game Giveaway is Live!

    Emberlight Steam Game Giveaway is Live!

    We are hosting an Emberlight Game Giveaway!  15 copies of Emberlight for Steam are up for grabs.  This giveaway is open worldwide where Steam keys are allowed to be claimed. Rules and information can be found on the widget. Good luck future Ember Knights.

    View Giveaway

  • Two Weeks Down:  Steam Achievements, Cloud Saving And More!

    Two Weeks Down: Steam Achievements, Cloud Saving And More!

    Rounding out two weeks since launch, we’ve made a lot of progress.  This last update added Steam Achievements. Players can join the Knights of the Ember Order and collect all 49 milestones ranging in various difficulties. Other additions over the past two weeks include:

    • Cloud saving for persistent corruption across all supported platforms
    • Daily and lifetime leaderboards for the Daily Challenge mode
    • Purity mode which allows players to access “good” endings per run
    • Revamped quest system to better showcase the run being selected
    • And a wide range of fixes and tweaks based on feedback from the Emberlight community

    Along with this feedback, we have also adjusted our future plans with Emberlight.  Originally planned for a December release, Dungeon Master mode has been shifted to a late October, early November launch. 

    Dungeon Master mode adds the ability for stories to be created in a simple but feature-rich toolkit within Emberlight.  These stories can be shared on a public marketplace or hosted with friends. Players can then access these stories in single player story mode, play these with their friends in the upcoming co-op mode, or join DMs in hosted experiences.

    Dungeon Master mode looks to provide a virtual tabletop experience while the simplicity of the story creator means that constructing a story should be equivalent to planning a pen and paper adventure.  The hands on (DM controls entire game) and hands off (DM spectates and can make changes) then allow different ways to interact with the party in a story. And with the aimed support of the mobile and Switch platforms, DMs and players alike will be able to bring this experience anywhere.

    We’re super excited for Dungeon Master mode as a major milestone not only for development, but something we’ve wanted for a long time ourselves.  Some of the team are tabletop players, and have wanted a way to be able to play with friends worldwide in a system closely matching what they’d do on their Friday night sessions.  Hopefully we can bridge the gap between the open imagination of a pen and paper game with the story creator and gameplay mechanics emulating that as closely as possible.

     

    Join our popular Discord Community Server at www.discord.gg/quarteronion to discuss Emberlight.