Tag: developer notes

  • Updated Patch Notes for August 1 (Launch Candidate)

    Updated Patch Notes for August 1 (Launch Candidate)

    The development team has made the following changes and updates to the game in the latest changeset 814 update. This build is the launch candidate for release on August 13th.

    • Combat log pop in/pop out effect was not ideal. Now just appears/disappears
    • Targeting should now definitely be probably fixed, maybe – Tab to cycle targets is working again
    • Encounter wasn’t working like AoE for mirror image negation and is fixed
    • Looks like subclasses were hooked to the wrong characters on party select for 0 and 1 slots and is now fixed
    • If all party members die in corruption fight, the game should now properly end with no corrupted boss
    • Investigated characters instantly dying when resurrected and added some safety checks
    • Investigated confused characters getting stuck and added some safety checks to ensure input cannot happen
    • Settings now saved on EndOfRun and PartyDead screens to save out corruption
    • Investigated how options menu works as it still has issues. Checked through save/load routines as we were only applying the volume at load but ignoring the mutes if they were saved. Also potentially resolved issues in the resolution setup as we’re showing resolutions not even supported by the game (should only be 16:9 and 16:10)
    • Tooltips only showed properly on 1920 x 1080. They now stay within the screen space for all supported resolutions
    • Fixed debug scores in daily challenge (I do not have 90000 points anymore, and the two debug test players are removed)
    • Added text next to the corruption bars on EndOfRun and PartyDead to show amount for what was earned in that run
    • Targeting in tooltips now explains what it does as a first pass to explaining special cases
    • Switched back to centered combat log text
    • Colorized chat log messages similar to floaty text
    • Adjusted unit bar to support 3 wide status effects, and 2 rows above. This resolves some issues where too many effects flowed over the turn bar, but can present an issue where many effects go under the learned abilities bar in some encounters
    • Continued investigation of icons used in ability and town portal windows, and added some more safety checks
    • As a first pass on crowd control having a diminishing return, rooms now have a defined cap for amount of crowd control used (either side) before all units become immune. This will eventually expand to be more diminishing returns, but the value is high enough to still make it useful per encounter
    • Exiting a run brings the player to the party death screen and applies the usual score corruption gain. This also provides an out if a player is stuck in a never ending corruption fight
    • Reintroduced credits page in main menu
    • Removed lore temporarily from game
    • Add voices for gambling hall, tavern, and town portal when entering and purchasing something
    • Updated a handful of shop-based texts for grammar issues
    • Fixed positioning of earned corruption at bottom of end of run and party dead as it was too close to edge
    • Disabled party dead sound in when closing the party dead screen so it doesn’t continue playing on main menu
    • Theme ambience was never disabled when going to main menu and now shuts off properly
    • Removed extra line at the bottom of challenge modifiers and difficulty tooltips

    The team is really excited as we are preparing to launch the game on August 13th.  Our community continues to be awesome as they provide the necessary feedback  enabling us to launch a quality game in Emberlight.  We listened to everyone opinions and did our best to incorporate your ideas in the game. Thank you for supporting us!

    Join our popular Discord Community Server at www.discord.gg/quarteronion to discuss Emberlight. We want your feedback!

     

  • Updated Patch Notes for July 25

    Updated Patch Notes for July 25

    The development team has made the following changes and updates to the game in the latest changeset 813 update.

    • Persistent corruption now has a base amount earned per run on top of the amount of corruption each character has. It is 1% of the final score. This also applies on party death (but does not add corruption from characters)
    •  Party dead screen now also contains the corruption bar
    • Resurrect cost now locked at 1000 gold
    • Corruption fight code has been rebuilt from the ground up to hopefully resolve the issues some folks have been running into (fingers crossed)
    • Added tutorial for using abilities outside combat and that turns aren’t used up until combat begins
    • Potentially resolved difficulty tooltip and the daily challenge tooltips having issues showing up
    • IsUndead should work the same as ConstantDrain now where it will drain even on normal damaging abilities
    • Targeting code has been rebuilt from the ground to hopefully resolve the issues with targeting (more fingers crossed)
    • Town portal/town screens updated to be same size as quest/party select screens
    • Updated visuals on tavern and gambling hall
    • Added tutorial showing that difficulty is tooltip at top. Separate tutorial for daily challenge.
    • Added tutorial for persistent corruption earned at corruption fight
    • Added tutorial for targeting methods
    • Added tutorial for duplicate abilities
    • Added tutorial for stats and what they do
    • Added tutorial for how to learn abilities including general chance per enemy use
    • Added tutorial for summons, how they work, and how you can learn their abilities like an enemy
    • Added tutorial for stats added by abilities and function as stats
    • Added tutorial for trait mastery
    • Added tutorial about stats window in abilities and town portal windows
    • Added more details to any multiplier effects to show the amount gained
    • UnitSkillState should lock position like die state (resolves issue with Slime and a few others who moved during skill usage)
    • Corruption amount now shown as an entry in log
    • Changed abilities header to learned abilities
    • Updated tutorials at beginning to show new button names
    • All tutorial had their descriptions updated as required
    • Disabled temple in town
    • Town and town portal now show amount of potions in shop
    • Shops have new inventory and new tutorials are lines shown in top center of screen which fade away to provide more emphasis to these events
    • Turn bar is sent to top of UI so that status effects go behind it (temporary fix until status effects adjusted)
    • Learned ability window is sent to top of UI so that status effects go behind it (temporary fix until status effects adjusted)
    • Combat log fades away after 10 seconds from receiving message
    • Darkened the combat log background
    • Left aligned the text messages in combat log and shifted it over to the left more to add more space without some lines requiring two lines.
    • Captured all icons created/added when dragging abilities in abilities and town portal and made sure they are cleaned up in rare cases where they don’t hook to a slot when the screen disappears (temporary fix until the rare case is identified and resolved)
    • Shifted headers for modal windows to top left like main menu for consistency
    • Added latest Steamwork.net to begin setting up cloud saving

    Join our popular Discord Community Server at www.discord.gg/quarteronion to discuss Emberlight.

     

  • Updated Patch Notes for July 22

    Updated Patch Notes for July 22

    The development team has made the following changes and updates to the game in the latest Changeset 812 update.

    • Updated text for levels, quests, rooms, and units. See the encyclopedia for details as well as map ingame.
    • Added descriptions for the 6 subclasses.
    • Updated text for corruption fight, corrupted boss, and end of run text.
    • Renamed Beholder to Watcher
    • Renamed Mage Ghost to Spectre
    • Renamed Mouse Man to Ratman
    • Renamed Orc Commander to Patriarch
    • Resolved issue where applying damage via debug keys or daily challenge modifiers like Deadline could be circumvented via current effects. They now apply immediately before any calculations.
    • Deadline now only applies up to quest complete (defeating final boss). It will not apply during corruption fight or any exploration after.
    • Difficulty now shows as an icon underneath score at top. You can highlight the tooltip showing current difficulty’s effects.
    • Difficulty is added as a fourth icon during daily challenges as the difficulty is also locked in during a challenge run (cannot be changed in options)
    • Combat log shifted to bottom left and taller to provide more log messages
    • Tutorial shifted to top left and setup same as learned abilities (top right) to stand out
    • Various tutorials are updated and include proper icons
    • Added tutorials also notify in the combat log
    • Room icons have been updated
    • Hotkeys shown in tooltips for buttons on bottom except abilities (which have hotkey on the icon itself)
    • Current build shown at bottom right on game interface (will help with last bit of testing)
    • Descriptions expanded on various status effects to give more details as to what they do (such as Charm and Confuse)
    • Resolved issue where drinks were not shifting the cost to the next line
    • Persistent corruption bar added to party select and end of run windows.
    • Various QoL tweaks of all windows
    • Tutorial windows for the initial screens is now shifted to left side of quest, party, and town to allow interaction while its up.
    • Power level upgrading in town portal is now cheaper
    • Unit idle animation is now at normal speed to resolve feedback about units dancing. All other speeds stay the same.
    • Resolved issues with the various volume sliders and mute buttons that were not functioning properly.
    • Stats window can be opened while in abilities and town portal
    • Resolved issues where a bold setting for text was causing it to be blurry in lower resolutions
    • Added icons back in within encyclopedia for most categories
    • Encyclopedia presentation improved (still a WIP for the complete visual shift)

    Join our popular Discord Community Server at www.discord.gg/quarteronion to discuss Emberlight.

     

  • Updated Patch Notes for July 9

    Updated Patch Notes for July 9

    The development team has made the following changes and updates to the game in the latest update.

    • While somehow the corruption fight did allow the game to not crash if all party members died in rare cases (such as damage shield or encounter wide attacks), an additional condition has been added to allow the system to pull from dead party members to add as a corrupted boss.
    • Resolved issue where death penalty in score was applied during corruption fight.
    • Resolved issue where the highest corrupted party member was not always selected due to a minor issue in code checks.
    • Constrained health to 0 or some positive number.
    • Constrained max health to 0 or some positive number.
    • Resolved issue where changing max health was either using the proper function or directly affecting the stat. Now all uses function and should have same results every usage.
    • Traits will now show when earned/removed in the top left log.
    • Resolved issue where “proportional to fury” abilities did not show full tooltip.
    • Summons are now affected by power level. They use the same formulas for individual stat increases and max health as normal effects do to empower the summoned unit.
    • Added ambient sound to each level (WIP).
    • Resolved issue where the entrances/exits in later levels would be hard to click due to their positioning behind the interface. Switched all exits to the same as surface, and entrances as the same as caves.
    • Blinded sight modifier now has a 50% chance to spawn Ember Shards per room versus previous 25%.
    • On first load of Emberlight, difficulty now defaults to Normal instead of Easy.
    • Resolved issue where certain effects had attached SFX that would not shut off as they weren’t hooked into Emberlight’s audio controller.
    • Resolved issue where floating text above units during attacks would get massively delayed in larger attacks. The text was shifted over to each unit to manage its own text versus the game UI doing everything. There may still be small delays until the optimal amount of text slots are found, but nothing as bad as before
    • Shrines now only offer positive effects.
    • Temples now offer random effects but have a much higher chance of providing an ability.
    • Ember shard chance for a miniboss ability slightly increased.
    • Graves no longer have a small chance to provide a negative effect as the Skeleton spawn is negative enough. Spawn chance increased to 100%.
    • Disabled animation on chests in trap and treasure rooms.
    • Map now once again properly opens with current room focused. Additional updates to back-end map generation to be more efficient with the isometric change. Current room identifier also a bit more prominent.
    • When all props in a room have been interacted with, non combat rooms now show the cleared icon. The only exceptions are the town portal, gambling hall, and tavern.
    • Resolved issue where humanoid “props” like the dealers and innkeepers would not properly highlight with mouse over.
    • Resolved issue where some text lines would fade away and others would not. Text stays on at all times. Will potentially have the log fade out in future when not receiving new text but it’d be too few and far between to really bother.
    • Due to a multitude of issues with how much space moveable doors take, doors do not open or close anymore. This also resolves an issue with doors blocking props and units when open causing issues with interaction.
    • Resolved issue where certain units had animations that moved them which could cause issues like clipping with terrain, or with necromancers where each cast of an ability would eventually move them outside the room.
    • Potentially resolved the targeting issues with smaller units. Its still somewhat messy at times without a complete rewrite of targeting to not use base Unity events.

     
    Join our popular Discord Community Server at www.discord.gg/quarteronion to discuss Emberlight.

  • Updated Patch Notes for July 5

    Updated Patch Notes for July 5

    Emberlight has now entered the beta phase territory. This latest build is the beta release candidate. Read below for the following changes and updates to the game in the latest update.

    • Resolved issue where due to the way traits setup tooltips, it was causing an error with the recent random power level system
    • Damage shields now reflect a percentage of incoming damage back at attacker making them more useful. Unlike reflect, damage still gets through though. It functions as a poor man’s reflect for damage only whereas reflect is 100% any effect.
    • Added button to allow exiting the map. M key still also works to toggle.
    • Increased size of font on unit bars as the font change made the text too small to read.
    • Added “Learned Abilities” text below the bar shown inside an encounter that updates when abilities are learned.
    • Added slot in top right of quest window showing the currently selected quest as there was confusion as to which quest was going to be set for the run.
    • Resolved a spelling error in the town/town portal.
    • Locked quests still show their icons plus tooltip along with the corruption level required to unlock. They cannot be clicked until unlocked.
    • Visual revamp of the target and turn markers to contrast better on all themes.
    • Melee target restrictions removed.
    • Added welcome pop up window that explains the status of build, directs to “How to play” in encyclopedia for new players, and explains the tutorial system.
    • Added tutorial screens for selecting quest, party, and what can be done in town at the start.
    • Added panel that will hold all ingame tutorial notifications (WIP).
    • Resolved potential crash issue when loading quest and a loop got stuck figuring out the current corruption level. Made some adjustments to persistent corruption to compensate. Leveling is now locked at 300 per level versus an increasing scale. Effectively a lvl 3 run or any daily challenge with full corruption should get you a level each time you complete them.
    • Mire room now has translucent slimy water to be able to see the target and turn markers.
    • Power level nerfs are applied to max health and absorb after initial testing. They will both require 10x more the amount of power level for the same effect. In terms of max health, you can still eventually turn it into a one shot kill but it takes a lot more effort. For absorb, it can become a shield greater than your total health with effort.
    • Resolved issue where checking the trait tab in encyclopedia would cause an error. – Ability tier colors are updated to final.
    • Resolved melee restrictions when clicking a target. It was fixed when using tab to cycle targets, but it didn’t apply the changes to clicking.
    • Shifted ability tooltips a little bit to have cost at top and gave it a slight gold color to stand out.
    • Using props in rooms will now show a log entry for whatever happened if they are tripped. This applies to shrine, temple, trap, fountain, cistern, campfire, and any that spawn enemies.
    • First batch of tutorials are in. If anyone has any other areas they need more information on, please let us know in the server and we’ll add them in.

    Join our popular Discord Community Server at www.discord.gg/quarteronion to discuss Emberlight.

  • Updated Patch Notes for June 26

    Updated Patch Notes for June 26

    The development team has made the following changes and updates to the game in the latest update.

    • Updated encyclopedia to show if a particular level, room, or unit has been unlocked. Otherwise it’ll show corruption level to unlock.
    • Fixed last few projectile issues causing lockups.
    • Resolved issue where daily challenge was crashing on load due to changes to quest system interfering.
    • Switched the news feed to Quarter Onion website.
    • Resolved issue where potions weren’t working outside combat due to a unit being confused, charmed, or stunned leaving an encounter, and that unit was currently active.
    • Resolved issue where resurrecting a unit in town portal and then attempting to add abilities to that character caused errors.
    • Resolved issue where heroic challenge modifier in daily challenges would lock up due to there only being 9 normal heroic abilities currently and it requires 10. Heroic challenge now pulls from normal and uncommon to have a larger variety.
    • Miniboss rooms (non special versions) cannot spawn in the first 3 rooms adjacent to the entrance. This should allow players to get a few other encounters knocked out first to build up some abilities.
    • First pass on isometric map from requests. Still needs some work.
    • Town/town portal now properly respects gold amount. Buttons will disable and not allow drag if the player does not have enough.
    • Increased the size of box colliders to fix the issue with clicking small enemies
    • Resolved issue in daily challenge mode where modifiers were overwriting the changes from other modifiers.
    • Updated the shops update text
    • IsFurious modifier in daily challenge now only affects the party.  Previously it would allow all enemies to have constant fury which would be way overpowered.
    • The 3 challenge modifiers are now shown at the top middle of the game along with tooltips to remind players what is affecting that run.
    • Learned abilities during an encounter now show as a row on the top right along with tooltips to easily determine what abilities have been observed so far.
    • Text system from before has been revamped to support up to 3 messages at the same time, with the latest message at the bottom.  Each message fades out after a delay. More notifications are now pushed to this system per turn.
    • Resolved issue where max corruption did not show an icon under the party member’s portrait as there is technically not trait at max but instead is a fury ability.  The system now shows the highest trait level icon + tooltip to allow players to see what type of corruption occurred.
    • Added duration to the ability along with the tooltip already showing cooldown amount.  This also does not show anymore on trait tooltips.
    • Resolved issue where the max corruption daily modifier was being applied to all units, not just the party.  Also resolved issue where the system was only adding corruption but not actually applying the traits and fury ability.
    • Updated all final props in various rooms to allow mouse over and clicks to activate prop.  Rooms affected are: Arcanium, Boss, Cistern, Entrance, Laboratory, Mausoleum, Observatory, Outpost, Shrine, Summoning Room, and Temple.
    • Quality of life updates to the overall game UI, including shifting the score to top middle, the timer to bottom middle (back to old UI layout) and the additional elements detailed above.
    • Finally resolved issue where tooltips could go off screen.  They will finally stay put.

    Unless there are any major issues, this will be the beta candidate which should be official next week.  We’ll then be focusing on the remaining bug fixes, polish, and any tweaks we need to iron our gameplay from internal tests. Anyone without keys that is interested in providing feedback, please visit our keymailer account at https://www.keymailer.co/g/games/80329 to submit a request.

    Join our community on Discord at www.discord.gg/quarteronion to discuss all things Emberlight.

     

  • Updated Patch Notes for June 17

    Updated Patch Notes for June 17

    Updated Patch Notes for June 17

    The development team has made the following changes and updates to the game in the latest update.

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