Tag: patch notes

  • Updated Patch Notes for July 9

    Updated Patch Notes for July 9

    The development team has made the following changes and updates to the game in the latest update.

    • While somehow the corruption fight did allow the game to not crash if all party members died in rare cases (such as damage shield or encounter wide attacks), an additional condition has been added to allow the system to pull from dead party members to add as a corrupted boss.
    • Resolved issue where death penalty in score was applied during corruption fight.
    • Resolved issue where the highest corrupted party member was not always selected due to a minor issue in code checks.
    • Constrained health to 0 or some positive number.
    • Constrained max health to 0 or some positive number.
    • Resolved issue where changing max health was either using the proper function or directly affecting the stat. Now all uses function and should have same results every usage.
    • Traits will now show when earned/removed in the top left log.
    • Resolved issue where “proportional to fury” abilities did not show full tooltip.
    • Summons are now affected by power level. They use the same formulas for individual stat increases and max health as normal effects do to empower the summoned unit.
    • Added ambient sound to each level (WIP).
    • Resolved issue where the entrances/exits in later levels would be hard to click due to their positioning behind the interface. Switched all exits to the same as surface, and entrances as the same as caves.
    • Blinded sight modifier now has a 50% chance to spawn Ember Shards per room versus previous 25%.
    • On first load of Emberlight, difficulty now defaults to Normal instead of Easy.
    • Resolved issue where certain effects had attached SFX that would not shut off as they weren’t hooked into Emberlight’s audio controller.
    • Resolved issue where floating text above units during attacks would get massively delayed in larger attacks. The text was shifted over to each unit to manage its own text versus the game UI doing everything. There may still be small delays until the optimal amount of text slots are found, but nothing as bad as before
    • Shrines now only offer positive effects.
    • Temples now offer random effects but have a much higher chance of providing an ability.
    • Ember shard chance for a miniboss ability slightly increased.
    • Graves no longer have a small chance to provide a negative effect as the Skeleton spawn is negative enough. Spawn chance increased to 100%.
    • Disabled animation on chests in trap and treasure rooms.
    • Map now once again properly opens with current room focused. Additional updates to back-end map generation to be more efficient with the isometric change. Current room identifier also a bit more prominent.
    • When all props in a room have been interacted with, non combat rooms now show the cleared icon. The only exceptions are the town portal, gambling hall, and tavern.
    • Resolved issue where humanoid “props” like the dealers and innkeepers would not properly highlight with mouse over.
    • Resolved issue where some text lines would fade away and others would not. Text stays on at all times. Will potentially have the log fade out in future when not receiving new text but it’d be too few and far between to really bother.
    • Due to a multitude of issues with how much space moveable doors take, doors do not open or close anymore. This also resolves an issue with doors blocking props and units when open causing issues with interaction.
    • Resolved issue where certain units had animations that moved them which could cause issues like clipping with terrain, or with necromancers where each cast of an ability would eventually move them outside the room.
    • Potentially resolved the targeting issues with smaller units. Its still somewhat messy at times without a complete rewrite of targeting to not use base Unity events.

     
    Join our popular Discord Community Server at www.discord.gg/quarteronion to discuss Emberlight.

  • Updated Patch Notes for July 5

    Updated Patch Notes for July 5

    Emberlight has now entered the beta phase territory. This latest build is the beta release candidate. Read below for the following changes and updates to the game in the latest update.

    • Resolved issue where due to the way traits setup tooltips, it was causing an error with the recent random power level system
    • Damage shields now reflect a percentage of incoming damage back at attacker making them more useful. Unlike reflect, damage still gets through though. It functions as a poor man’s reflect for damage only whereas reflect is 100% any effect.
    • Added button to allow exiting the map. M key still also works to toggle.
    • Increased size of font on unit bars as the font change made the text too small to read.
    • Added “Learned Abilities” text below the bar shown inside an encounter that updates when abilities are learned.
    • Added slot in top right of quest window showing the currently selected quest as there was confusion as to which quest was going to be set for the run.
    • Resolved a spelling error in the town/town portal.
    • Locked quests still show their icons plus tooltip along with the corruption level required to unlock. They cannot be clicked until unlocked.
    • Visual revamp of the target and turn markers to contrast better on all themes.
    • Melee target restrictions removed.
    • Added welcome pop up window that explains the status of build, directs to “How to play” in encyclopedia for new players, and explains the tutorial system.
    • Added tutorial screens for selecting quest, party, and what can be done in town at the start.
    • Added panel that will hold all ingame tutorial notifications (WIP).
    • Resolved potential crash issue when loading quest and a loop got stuck figuring out the current corruption level. Made some adjustments to persistent corruption to compensate. Leveling is now locked at 300 per level versus an increasing scale. Effectively a lvl 3 run or any daily challenge with full corruption should get you a level each time you complete them.
    • Mire room now has translucent slimy water to be able to see the target and turn markers.
    • Power level nerfs are applied to max health and absorb after initial testing. They will both require 10x more the amount of power level for the same effect. In terms of max health, you can still eventually turn it into a one shot kill but it takes a lot more effort. For absorb, it can become a shield greater than your total health with effort.
    • Resolved issue where checking the trait tab in encyclopedia would cause an error. – Ability tier colors are updated to final.
    • Resolved melee restrictions when clicking a target. It was fixed when using tab to cycle targets, but it didn’t apply the changes to clicking.
    • Shifted ability tooltips a little bit to have cost at top and gave it a slight gold color to stand out.
    • Using props in rooms will now show a log entry for whatever happened if they are tripped. This applies to shrine, temple, trap, fountain, cistern, campfire, and any that spawn enemies.
    • First batch of tutorials are in. If anyone has any other areas they need more information on, please let us know in the server and we’ll add them in.

    Join our popular Discord Community Server at www.discord.gg/quarteronion to discuss Emberlight.

  • Updated Patch Notes for July 2

    Updated Patch Notes for July 2

    The development team has made the following changes and updates to the game in the latest update.

    • Traits which add a long running change to a character now show on status effects above that character. This now includes status protect, constant drain, regeneration, trait absorb, and undead. All other traits will still be in the stats window.
    • Fixed issue with “Blinded Sight” daily modifier where even the Ember Shards would not provide an ability as per the modifier’s description.  Options menu now contains all current hotkeys.
    • Extended the welcome message at top left of main menu for longer names to fit without a new line.
    • Added transparent gray background to all menu windows.
    • Testing a new replacement font. Will require interface adjustments to realign.
    • Resolved issue where armor increasing abilities did not show the proper value in UI.
    • Resolved issue where max health increases did not apply health increase as well.
    • Resolved issue where negative stat effects could never be applied to any unit due to the way the checks were made when modifying the stat.
    • Power level is now randomized on learned and purchasable abilities. The randomization is determined via the ability’s tier. Power level directly affects most effect output and shows on tooltips. Currently power level does not affect pure status effects and summons. System is very WIP.
    • Resolved issue where due to the way traits setup tool-tips, it was causing an error with the recent random power level system.
    • Damage shields now reflect a percentage of incoming damage back at attacker making them more useful. Unlike reflect, damage still gets through though. It functions as a poor man’s reflect for damage only whereas reflect is 100% any effect.
    • Added button to allow exiting the map. M key still also works to toggle.
    • Increased size of font on unit bars as the font change made the text too small to read.
    • Added “Learned Abilities” text below the bar shown inside an encounter that updates when abilities are learned.
    • Added slot in top right of quest window showing the currently selected quest as there was confusion as to which quest was going to be set for the run.
    • Resolved a spelling error in the town/town portal.
    • Locked quests still show their icons plus tooltip along with the corruption level required to unlock. They cannot be clicked until unlocked.
    • Visual revamp of the target and turn markers to contrast better on all themes.
    • Melee target restrictions removed.
    • Added welcome pop up window that explains the status of build, directs to “How to play” in encyclopedia for new players, and explains the tutorial system.
    • Added tutorial screens for selecting quest, party, and what can be done in town at the start.
    • Added panel that will hold all in-game tutorial notifications (WIP).

    Anyone without keys that is interested in providing feedback, please visit our keymailer account at https://www.keymailer.co/g/games/80329 to submit a request.

    Join our community on Discord at www.discord.gg/quarteronion to discuss all things Emberlight.


     

  • Updated Patch Notes for June 26

    Updated Patch Notes for June 26

    The development team has made the following changes and updates to the game in the latest update.

    • Updated encyclopedia to show if a particular level, room, or unit has been unlocked. Otherwise it’ll show corruption level to unlock.
    • Fixed last few projectile issues causing lockups.
    • Resolved issue where daily challenge was crashing on load due to changes to quest system interfering.
    • Switched the news feed to Quarter Onion website.
    • Resolved issue where potions weren’t working outside combat due to a unit being confused, charmed, or stunned leaving an encounter, and that unit was currently active.
    • Resolved issue where resurrecting a unit in town portal and then attempting to add abilities to that character caused errors.
    • Resolved issue where heroic challenge modifier in daily challenges would lock up due to there only being 9 normal heroic abilities currently and it requires 10. Heroic challenge now pulls from normal and uncommon to have a larger variety.
    • Miniboss rooms (non special versions) cannot spawn in the first 3 rooms adjacent to the entrance. This should allow players to get a few other encounters knocked out first to build up some abilities.
    • First pass on isometric map from requests. Still needs some work.
    • Town/town portal now properly respects gold amount. Buttons will disable and not allow drag if the player does not have enough.
    • Increased the size of box colliders to fix the issue with clicking small enemies
    • Resolved issue in daily challenge mode where modifiers were overwriting the changes from other modifiers.
    • Updated the shops update text
    • IsFurious modifier in daily challenge now only affects the party.  Previously it would allow all enemies to have constant fury which would be way overpowered.
    • The 3 challenge modifiers are now shown at the top middle of the game along with tooltips to remind players what is affecting that run.
    • Learned abilities during an encounter now show as a row on the top right along with tooltips to easily determine what abilities have been observed so far.
    • Text system from before has been revamped to support up to 3 messages at the same time, with the latest message at the bottom.  Each message fades out after a delay. More notifications are now pushed to this system per turn.
    • Resolved issue where max corruption did not show an icon under the party member’s portrait as there is technically not trait at max but instead is a fury ability.  The system now shows the highest trait level icon + tooltip to allow players to see what type of corruption occurred.
    • Added duration to the ability along with the tooltip already showing cooldown amount.  This also does not show anymore on trait tooltips.
    • Resolved issue where the max corruption daily modifier was being applied to all units, not just the party.  Also resolved issue where the system was only adding corruption but not actually applying the traits and fury ability.
    • Updated all final props in various rooms to allow mouse over and clicks to activate prop.  Rooms affected are: Arcanium, Boss, Cistern, Entrance, Laboratory, Mausoleum, Observatory, Outpost, Shrine, Summoning Room, and Temple.
    • Quality of life updates to the overall game UI, including shifting the score to top middle, the timer to bottom middle (back to old UI layout) and the additional elements detailed above.
    • Finally resolved issue where tooltips could go off screen.  They will finally stay put.

    Unless there are any major issues, this will be the beta candidate which should be official next week.  We’ll then be focusing on the remaining bug fixes, polish, and any tweaks we need to iron our gameplay from internal tests. Anyone without keys that is interested in providing feedback, please visit our keymailer account at https://www.keymailer.co/g/games/80329 to submit a request.

    Join our community on Discord at www.discord.gg/quarteronion to discuss all things Emberlight.