Please or Register to create posts and topics.

Updated Patch Notes for July 25

The development team has made the following changes and updates to the game in the latest changeset 813 update.

  • Persistent corruption now has a base amount earned per run on top of the amount of corruption each character has. It is 1% of the final score. This also applies on party death (but does not add corruption from characters)
  •  Party dead screen now also contains the corruption bar
  • Resurrect cost now locked at 1000 gold
  • Corruption fight code has been rebuilt from the ground up to hopefully resolve the issues some folks have been running into (fingers crossed)
  • Added tutorial for using abilities outside combat and that turns aren't used up until combat begins
  • Potentially resolved difficulty tooltip and the daily challenge tooltips having issues showing up
  • IsUndead should work the same as ConstantDrain now where it will drain even on normal damaging abilities
  • Targeting code has been rebuilt from the ground to hopefully resolve the issues with targeting (more fingers crossed)
  • Town portal/town screens updated to be same size as quest/party select screens
  • Updated visuals on tavern and gambling hall
  • Added tutorial showing that difficulty is tooltip at top. Separate tutorial for daily challenge.
  • Added tutorial for persistent corruption earned at corruption fight
  • Added tutorial for targeting methods
  • Added tutorial for duplicate abilities
  • Added tutorial for stats and what they do
  • Added tutorial for how to learn abilities including general chance per enemy use
  • Added tutorial for summons, how they work, and how you can learn their abilities like an enemy
  • Added tutorial for stats added by abilities and function as stats
  • Added tutorial for trait mastery
  • Added tutorial about stats window in abilities and town portal windows
  • Added more details to any multiplier effects to show the amount gained
  • UnitSkillState should lock position like die state (resolves issue with Slime and a few others who moved during skill usage)
  • Corruption amount now shown as an entry in log
  • Changed abilities header to learned abilities
  • Updated tutorials at beginning to show new button names
  • All tutorial had their descriptions updated as required
  • Disabled temple in town
  • Town and town portal now show amount of potions in shop
  • Shops have new inventory and new tutorials are lines shown in top center of screen which fade away to provide more emphasis to these events
  • Turn bar is sent to top of UI so that status effects go behind it (temporary fix until status effects adjusted)
  • Learned ability window is sent to top of UI so that status effects go behind it (temporary fix until status effects adjusted)
  • Combat log fades away after 10 seconds from receiving message
  • Darkened the combat log background
  • Left aligned the text messages in combat log and shifted it over to the left more to add more space without some lines requiring two lines.
  • Captured all icons created/added when dragging abilities in abilities and town portal and made sure they are cleaned up in rare cases where they don't hook to a slot when the screen disappears (temporary fix until the rare case is identified and resolved)
  • Shifted headers for modal windows to top left like main menu for consistency
  • Added latest Steamwork.net to begin setting up cloud saving

Join our popular Discord Community Server at http://www.discord.gg/quarteronion to discuss Emberlight.